Rebirth Of The Future: Renaissance
Rebirth Of The Future: Renaissance
Presented by: Beckie Thrash, Brooke Foster, Jasmine Haynes, and Kelley Rinebold
Enter the time machine into the past. Experience the rebirth of the future through the lens of the Renaissance. Discover how this period of history (technology, science, architecture, games, art, and society) evolved and developed through modern times.
Students, through the study of the Renaissance, will examine how the past continues to have an impact on creating our futures.
• What are some reasons why the Renaissance began?
• Why did the Renaissance impact other societies? (past and present).
• How has the Renaissance impacted our society in this day and time?
• When and where did the Renaissance take place?
• Why was the Renaissance important to its originators?
• What are some significant people, places, inventions, art, games, and events in this period of history?
• What influence did the Renaissance have on art, technology, people, and architecture?
• How did the Renaissance change the known world?
• How did the Renaissance affect our global society’s future?
• Why is the idea of “rebirth” important to you/us?
• The Renaissance Period was a rebirth of knowledge (art, events, and learning).
• Over time, societies evolved.
• Many people played many different roles during the Renaissance Period.
• The need for Renaissance in today’s society.
• Display the ability to use higher order thinking skills.
• Display the ability use analogical thinking skills..
• Expands the ability to take risks.
• Increases an appreciation for visual and performing arts.
• Exhibits the ability to use effective writing skills.
• Expands critical thinking skills.
• Employs the ability to make interdisciplinary connections.
• Expresses the ability to identify ways the investigation/and or product could be improved.
• Makes evident the ability to select topics/problems to investigate based upon interests instead of a requirement.
• Respect---Shows respect toward others; deals with frustrations, problems, and differences, and opinions in mature ways.
• Responsiveness—Seeks and values constructive feedback from others and relates with others.
• Collaboration—Helps create positive relationships within the workshop.
When students enter, the lights will be out. Students will list 10 ways that technology has affected them. Students will complete a pre-test on the Renaissance to determine prior knowledge. Students will complete a Renaissance Personality Assessment to determine what kind of Renaissance person he/she is.
Overview of Renaissance:
Students will view a power point presentation on the Renaissance. Students will discuss various evolvements in science, technology, architecture, drama, art, etc.
Students will discuss diseases and their origins. Students will then role play on Black Plague. Students will view a power point on the Black Plague. Students will then create their own Renaissance version of an air freshener (sachets/pomades). Students will research diseases and connect Yellow Fever, Typhoid, AIDS, Bird Flu, etc and what has been learned through our tragedies in history.
Students will discuss evolvement of science and technology and then will devise their own personal inventions and present them to their peers. Students will learn about various inventors such as Thomas Edison, William Caxton, etc. and introduced to scientific method and patterns.
Students will write a short summary on the comparisons between Renaissance and Modern Inventions.
Students will discuss and view various art pieces from the Renaissance Era. Students will create their own egg tempera paint which they will use to paint their own Renaissance masterpiece on student created parchment paper.
Power point on Renaissance drama and theater. Students will discuss how masks have evolved since the Renaissance to today (Avatar). Students will design their own Avatar mask.
Students will view a piece of Renaissance art and compare and contrast. Students will participate interactive Leonardo DaVinci exploration. Students will research Renaissance artists via the computer and write a summary and present their findings. Students will given an option on presenting their inventions and masks to the class.
Students will discuss different games of the Renaissance and how they have changed and evolved up to modern day. Students will engage in different Renaissance games outside.
Students will listen to various types of Renaissance music. Students will view a power point on Renaissance/modern instruments. Students will create their own Renaissance instrument.
Students will create their own personal Renaissance shield, write a summary of their 3 day experience, present all items to parents via an art exhibit.
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On the Past. New York: McGraw Hill, 2006.
Bourdua, Louise and Anne Dunlop. Art and the Augustinian Order in Early Reanissance
Italy. Burlington, VT: Ashgate Publishing Publishing, 2007.
Franklin, David. Leonardo Da Vinci, Michaelangelo, and the Renaissance in Florence.
Ottawa, Canada: Yale University Press, 2005.
Goodyear, W.H. Modern Art. New York: Macmillan Company, 1908.
Heraldry 4 Kids: Design Your Own Shield. Retrieved from the website www.heraldry
4kids[B]designyourownshield.com on 13 July 2010.
How to Recognize Renaissance Art. New York: Penguin Books, 1978.
Kemp, Martin. Leonardo Da Vinci. New York: Oxford University Press, 2006.
Pojer, Susan M. The Black Death. Retrieved from the Internet on 6 July 2010.
Renaissance Connection. Retrieved on 13 July 2010 at www.renaissanceconnection.com
Spodek, Howard. The World’s History. New Jersey: Prentice Hall, 2006.
World History: Connections to Today. New Jersey: Prentice Hall, 1999
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